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The history of role-playing games begins with an earlier tradition of role-playing, which combined with the rulesets of fantasy wargames in the 1970s to give rise to the modern role-playing game.〔: "Generation 1" games〕 A role-playing game (RPG) is a type of game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games. Role-playing games are substantially different from competitive games such as ball games and card games. This has led to confusion among some non-players about the nature of fantasy gaming. The game ''Dungeons & Dragons'' was a subject of controversy in the 1980s when well-publicized opponents claimed it caused negative spiritual and psychological effects. Academic research has discredited these claims.〔(【引用サイトリンク】title=The Attacks on Roleplaying Games )〕 Some educators support role-playing games as a healthy way to hone reading and arithmetic skills.〔(【引用サイトリンク】title=Working Hard at Play ): An educator's opinion of role playing games〕 Though role-playing has been accepted by some,〔(Christian Gamers Guild ) explaining that one may be Christian and a role-player at the same time〕 a few religious organizations continue to object.〔(【引用サイトリンク】title=Dark Dungeons ):a comic tract portraying D&D as the "Filth of Satan" and promoting book burning〕 Media attention both increased sales and stigmatized certain games. In thirty years the genre has grown from a few hobbyists and boutique publishers to an economically significant part of the games industry, though grass-roots and small business involvement remains substantial. Games industry company Hasbro purchased fantasy game publisher Wizards of the Coast in 1998 for an estimated $325 million. == Early role-playing == In 16th century Europe, traveling teams of players performed a form of improvisational theatre known as the Commedia dell'arte, with stock situations, stock characters and improvised dialogue. In the 19th and early 20th century, many board games and parlour games such as the game ''Jury Box'' included elements of role-playing. Mock trials, model legislatures, and the "Theatre Games" created by Viola Spolin arose, in which players took on the roles of characters and improvised, but without the formalised rules which would characterise modern role-playing games.〔(Role-Playing Games: An Overview ), Andrew Rilstone in Inter *Action #1, 1994〕 There is some evidence that assassin-style games may have been played in New York city by adults as early as 1920. A simple version in which an assassination was performed by saying, "You're dead," was mentioned in Harpo Marx's autobiography, ''Harpo Speaks!'', in a section covering the 1920s. In the 1960s, historical reenactment groups gave rise to "creative history" games, which probably originate with the founding of the Society for Creative Anachronism in Berkeley, California on May 1, 1966. A similar group, the Markland Medieval Mercenary Militia, began holding events on the University of Maryland, College Park in 1969. These groups were largely dedicated to accurately recreating medieval history and culture, however, with only mild fantasy elements, and were probably mostly influenced by historical re-enactment. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「history of roleplaying games」の詳細全文を読む スポンサード リンク
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